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gabriel_doru

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A member registered Aug 16, 2020

Recent community posts

Well, windows is not available. I'll try the windows build with proton or wine when possible. Also, Unity is now in beta (2020.2 something).  Which version are you using?

Just played a little more and noticed another issue: while playing, in map view, clicking in the menu (ESC key) will also drop paratroopers. For example try to set vertical sync. By the way, how can I set vertical sync on by default instead of toggling it all the time?

Thanks a lot for the reply!

Hi N7T! It is said: "Feel free to make any content for Attack on Toys " , how do I do this? I want to make maps for it. I'm using the Linux version.

Currently, on version 2.12 Linux, there are a few issues:

1. The mouse movement stops, it is not 360 degrees. The panning stops as if there is a virtual 2D screen, a very large screen though, and the mouse reaches the edges of this screen. You may want to check this and make it a really 3D (360 degree) movement.

Related: shooting makes the mouse pointer move a little (I assume it is the recoil). The mouse pointer will reach the edges of that 2D big screen and it will no longer be able to point to the target. It will need to be reset by moving the mouse in the opposite direction for as much as possible and then back again to point at the target.

2. Performance - if the number of units goes above a certain threshold, the performance dips. I've traced it to CPU. I have two similar machines, one with an old Intel i4330 (4cores @ 3GHz) and one with a newer Ryzen 1600AF (6cores @ 3.4 to 3.7GHz). The newer system has better performance, although it eventually succumbs to the same issue. It is possible to use a profiling tool to determine where this CPU performance bottleneck comes from, if a debug build is available.

3. It is possible to fall under the map, especially when exiting rolled over vehicles. The kitchen has a nice chair under it :)

4. Not sure if this is really a bug or not. The bugs on the castle terror map are making zombies from kills. Is this intended? I assume that only zombies make zombies. When the bugs come together, they are unstoppable. Any hints?

Thanks!